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|Title:||Frictional Patterns in the Design of Games for Learning|
|Publisher:||International Society of the Learning Sciences, Inc. [ISLS].|
|Citation:||Mechtley, A. & Berland, M. (2018). Frictional Patterns in the Design of Games for Learning. In Kay, J. and Luckin, R. (Eds.) Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018, Volume 3. London, UK: International Society of the Learning Sciences.|
|Abstract:||This work presents a case study of a game-based learning prototype to define frictional design patterns – design decisions that knowingly impede some specific user interaction – as a type of pattern to support learning with games. We evaluate frictional design patterns by applying the concept to a game focused on scientific argumentation in order to examine the balance between data collection requirements and players' access to information required for certain in-game epistemic performances.|
|Appears in Collections:||ICLS 2018|
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