Please use this identifier to cite or link to this item:
https://repository.isls.org//handle/1/693
Title: | Frictional Patterns in the Design of Games for Learning |
Authors: | Mechtley, Adam Berland, Matthew |
Issue Date: | Jul-2018 |
Publisher: | International Society of the Learning Sciences, Inc. [ISLS]. |
Citation: | Mechtley, A. & Berland, M. (2018). Frictional Patterns in the Design of Games for Learning. In Kay, J. and Luckin, R. (Eds.) Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018, Volume 3. London, UK: International Society of the Learning Sciences. |
Abstract: | This work presents a case study of a game-based learning prototype to define frictional design patterns – design decisions that knowingly impede some specific user interaction – as a type of pattern to support learning with games. We evaluate frictional design patterns by applying the concept to a game focused on scientific argumentation in order to examine the balance between data collection requirements and players' access to information required for certain in-game epistemic performances. |
URI: | https://doi.dx.org/10.22318/cscl2018.1487 https://repository.isls.org//handle/1/693 |
Appears in Collections: | ICLS 2018 |
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