Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/6429
Title: Iteration in STEAM: Moving Beyond Failure
Authors: Pugh, Priya
Tsurusaki, Blakely
Tzou, Carrie
Conner, Laura Carsten
Sullivan, P. Teal
Keywords: Design
Issue Date: Jun-2020
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Pugh, P., Tsurusaki, B., Tzou, C., Conner, L. C., & Sullivan, P. T. (2020). Iteration in STEAM: Moving Beyond Failure. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 3 (pp. 1759-1760). Nashville, Tennessee: International Society of the Learning Sciences.
Abstract: Iteration is a central practice in art and science; however, it has yet to be deeply explored in STEAM learning environments. This study adopts a sociomaterial orientation (Fenwick and Edwards, 2013) to characterize the nature of iteration in one STEAM activity, an Optics Design Challenge, with informal educators. We found that iteration emerged as “microcycles” of interactions, specifically as adjustments, additions, and negotiations in both material artifacts and the narrative.
URI: https://doi.dx.org/10.22318/icls2020.1759
https://repository.isls.org//handle/1/6429
Appears in Collections:ICLS 2020

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