Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/6429
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dc.contributor.authorPugh, Priya
dc.contributor.authorTsurusaki, Blakely
dc.contributor.authorTzou, Carrie
dc.contributor.authorConner, Laura Carsten
dc.contributor.authorSullivan, P. Teal
dc.date.accessioned2020-07-08T23:53:48Z
dc.date.accessioned2020-07-09T04:29:35Z-
dc.date.available2020-07-08T23:53:48Z
dc.date.available2020-07-09T04:29:35Z-
dc.date.issued2020-06
dc.identifier.citationPugh, P., Tsurusaki, B., Tzou, C., Conner, L. C., & Sullivan, P. T. (2020). Iteration in STEAM: Moving Beyond Failure. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 3 (pp. 1759-1760). Nashville, Tennessee: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/icls2020.1759
dc.identifier.urihttps://repository.isls.org//handle/1/6429-
dc.description.abstractIteration is a central practice in art and science; however, it has yet to be deeply explored in STEAM learning environments. This study adopts a sociomaterial orientation (Fenwick and Edwards, 2013) to characterize the nature of iteration in one STEAM activity, an Optics Design Challenge, with informal educators. We found that iteration emerged as “microcycles” of interactions, specifically as adjustments, additions, and negotiations in both material artifacts and the narrative.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences (ISLS)en_US
dc.subjectDesignen_US
dc.titleIteration in STEAM: Moving Beyond Failureen_US
dc.typePosteren_US
Appears in Collections:ICLS 2020

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