Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/6406
Title: Weaving the Strands: Tangible Board Game Design for Integrated and Collaborative ESL/EFL Learning
Authors: Kong, Lingde
Horn, Michael
Keywords: Design
Issue Date: Jun-2020
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Kong, L. & Horn, M. (2020). Weaving the Strands: Tangible Board Game Design for Integrated and Collaborative ESL/EFL Learning. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 3 (pp. 1715-1716). Nashville, Tennessee: International Society of the Learning Sciences.
Abstract: Designs to support early English language learning often segregate language skills and neglect social engagement. To address the gap, we propose a design-based research study to create a tangible board game with the goal of supporting engagement, collaboration, and scaffolding through game mechanics. The game foregrounds verb tense learning as the salient learning goal to engage stakeholders (parents, instructors, and children). We discuss theoretical and practical implications for designing board games to support ESL/EFL learning.
URI: https://doi.dx.org/10.22318/icls2020.1715
https://repository.isls.org//handle/1/6406
Appears in Collections:ICLS 2020

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