Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/6406
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dc.contributor.authorKong, Lingde
dc.contributor.authorHorn, Michael
dc.date.accessioned2020-07-08T23:53:48Z
dc.date.accessioned2020-07-09T04:29:28Z-
dc.date.available2020-07-08T23:53:48Z
dc.date.available2020-07-09T04:29:28Z-
dc.date.issued2020-06
dc.identifier.citationKong, L. & Horn, M. (2020). Weaving the Strands: Tangible Board Game Design for Integrated and Collaborative ESL/EFL Learning. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 3 (pp. 1715-1716). Nashville, Tennessee: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/icls2020.1715
dc.identifier.urihttps://repository.isls.org//handle/1/6406-
dc.description.abstractDesigns to support early English language learning often segregate language skills and neglect social engagement. To address the gap, we propose a design-based research study to create a tangible board game with the goal of supporting engagement, collaboration, and scaffolding through game mechanics. The game foregrounds verb tense learning as the salient learning goal to engage stakeholders (parents, instructors, and children). We discuss theoretical and practical implications for designing board games to support ESL/EFL learning.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences (ISLS)en_US
dc.subjectDesignen_US
dc.titleWeaving the Strands: Tangible Board Game Design for Integrated and Collaborative ESL/EFL Learningen_US
dc.typePosteren_US
Appears in Collections:ICLS 2020

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