Please use this identifier to cite or link to this item:
Title: Wicked Play: Wicked Problems, Designerly Citizens, Design Games
Authors: Kessner, Taylor
Gee, Elisabeth
Pérez-Cortés, Luis
Keywords: Design
Issue Date: Jun-2020
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Kessner, T., Gee, E., & Pérez-Cortés, L. (2020). Wicked Play: Wicked Problems, Designerly Citizens, Design Games. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 2 (pp. 1118-1124). Nashville, Tennessee: International Society of the Learning Sciences.
Abstract: Design games are playful spaces that invite and require participants to think like designers as they navigate design challenges centered around broken games as objects-to-think-with. We argue design games thematically aligned to real-world wicked problems may help develop players’ capacity to engage wicked problems as designerly citizens, citizens who view the world as designs in progress, upon which they can exercise their designerly agency in pursuit of the equitable distribution of social goods.
Appears in Collections:ICLS 2020

Files in This Item:
File SizeFormat 
1118-1124.pdf245.07 kBAdobe PDFView/Open

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.