Please use this identifier to cite or link to this item:
https://repository.isls.org//handle/1/6303
Title: | Wicked Play: Wicked Problems, Designerly Citizens, Design Games |
Authors: | Kessner, Taylor Gee, Elisabeth Pérez-Cortés, Luis |
Keywords: | Design |
Issue Date: | Jun-2020 |
Publisher: | International Society of the Learning Sciences (ISLS) |
Citation: | Kessner, T., Gee, E., & Pérez-Cortés, L. (2020). Wicked Play: Wicked Problems, Designerly Citizens, Design Games. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 2 (pp. 1118-1124). Nashville, Tennessee: International Society of the Learning Sciences. |
Abstract: | Design games are playful spaces that invite and require participants to think like designers as they navigate design challenges centered around broken games as objects-to-think-with. We argue design games thematically aligned to real-world wicked problems may help develop players’ capacity to engage wicked problems as designerly citizens, citizens who view the world as designs in progress, upon which they can exercise their designerly agency in pursuit of the equitable distribution of social goods. |
URI: | https://doi.dx.org/10.22318/icls2020.1118 https://repository.isls.org//handle/1/6303 |
Appears in Collections: | ICLS 2020 |
Files in This Item:
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1118-1124.pdf | 245.07 kB | Adobe PDF | View/Open |
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