Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/616
Title: Dropping in to Game Design: Iterations of a Skatepark Physics Game for a Children’s Museum Exhibit
Authors: DeVane, Benjamin
Dietmeier, Jeremy
Miller, Ben J
Missall, Kristen
Nanda, Salloni
Issue Date: Jul-2018
Publisher: International Society of the Learning Sciences, Inc. [ISLS].
Citation: DeVane, B., Dietmeier, J., Miller, B. J., Missall, K., & Nanda, S. (2018). Dropping in to Game Design: Iterations of a Skatepark Physics Game for a Children’s Museum Exhibit. In Kay, J. and Luckin, R. (Eds.) Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018, Volume 3. London, UK: International Society of the Learning Sciences.
Abstract: Abstract: This poster paper describes how findings from playability tests of adult-child dyads changed our design approach for a design-and-play skatepark physics game. Played on a multitouch interactive tabletop, the game, which will be sited in a skatepark-themed children's museum exhibit, invites users to design their own skateparks using physics concepts, and then test out their designs. Less-structured 'sandbox' mechanics sometimes caused frustration, and interaction design issues could interrupt adult-child collaboration.
URI: https://doi.dx.org/10.22318/cscl2018.1349
https://repository.isls.org//handle/1/616
Appears in Collections:ICLS 2018

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