Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/616
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dc.contributor.authorDeVane, Benjamin
dc.contributor.authorDietmeier, Jeremy
dc.contributor.authorMiller, Ben J
dc.contributor.authorMissall, Kristen
dc.contributor.authorNanda, Salloni
dc.date.accessioned2018-11-04T23:35:54Z
dc.date.accessioned2018-11-04T22:40:05Z-
dc.date.available2018-11-04T23:35:54Z
dc.date.available2018-11-04T22:40:05Z-
dc.date.issued2018-07
dc.identifier.citationDeVane, B., Dietmeier, J., Miller, B. J., Missall, K., & Nanda, S. (2018). Dropping in to Game Design: Iterations of a Skatepark Physics Game for a Children’s Museum Exhibit. In Kay, J. and Luckin, R. (Eds.) Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018, Volume 3. London, UK: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/cscl2018.1349
dc.identifier.urihttps://repository.isls.org//handle/1/616-
dc.description.abstractAbstract: This poster paper describes how findings from playability tests of adult-child dyads changed our design approach for a design-and-play skatepark physics game. Played on a multitouch interactive tabletop, the game, which will be sited in a skatepark-themed children's museum exhibit, invites users to design their own skateparks using physics concepts, and then test out their designs. Less-structured 'sandbox' mechanics sometimes caused frustration, and interaction design issues could interrupt adult-child collaboration.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences, Inc. [ISLS].en_US
dc.titleDropping in to Game Design: Iterations of a Skatepark Physics Game for a Children’s Museum Exhibiten_US
dc.typeBook chapteren_US
Appears in Collections:ICLS 2018

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