Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/3379
Title: Implementation of the Scrabble Game on the Mobile Devices to Increase English Vocabulary Acquisition
Authors: Lin, Chiu-Pin
Young, Shelley S.-C.
Hung, Hui-Chung
Lin, and Yi-Chen
Issue Date: Jul-2007
Publisher: International Society of the Learning Sciences, Inc.
Citation: Lin, C., Young, S. S., Hung, H., & Lin, a. (2007). Implementation of the Scrabble Game on the Mobile Devices to Increase English Vocabulary Acquisition. In Chinn, C. A., Erkens, G., & Puntambekar, S. (Eds.), The Computer Supported Collaborative Learning (CSCL) Conference 2007, Volume 8, Part 1 (pp. 438-440). New Brunswick, NJ, USA: International Society of the Learning Sciences.
Abstract: The Scrabble Game redesigned on the mobile devices has been implemented. through this game to facilitate English vocabulary acquisition of the elementary school students with group collaborative and competitive learning activities. We reviewed literature related to collaborative, competition and language learning. Moreover, the concept of game design and its system architecture have been presented. It is expected that research findings in actual English learning contexts will further share in the near future.
URI: https://doi.dx.org/10.22318/cscl2007.438
https://repository.isls.org//handle/1/3379
Appears in Collections:CSCL 2007

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