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dc.contributor.authorLin, Chiu-Pin
dc.contributor.authorYoung, Shelley S.-C.
dc.contributor.authorHung, Hui-Chung
dc.contributor.authorLin, and Yi-Chen
dc.date.accessioned2019-07-20T23:50:01Z
dc.date.accessioned2020-01-09T18:38:18Z-
dc.date.available2019-07-20T23:50:01Z
dc.date.available2020-01-09T18:38:18Z-
dc.date.issued2007-07
dc.identifier.citationLin, C., Young, S. S., Hung, H., & Lin, a. (2007). Implementation of the Scrabble Game on the Mobile Devices to Increase English Vocabulary Acquisition. In Chinn, C. A., Erkens, G., & Puntambekar, S. (Eds.), The Computer Supported Collaborative Learning (CSCL) Conference 2007, Volume 8, Part 1 (pp. 438-440). New Brunswick, NJ, USA: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/cscl2007.438
dc.identifier.urihttps://repository.isls.org//handle/1/3379-
dc.description.abstractThe Scrabble Game redesigned on the mobile devices has been implemented. through this game to facilitate English vocabulary acquisition of the elementary school students with group collaborative and competitive learning activities. We reviewed literature related to collaborative, competition and language learning. Moreover, the concept of game design and its system architecture have been presented. It is expected that research findings in actual English learning contexts will further share in the near future.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences, Inc.en_US
dc.titleImplementation of the Scrabble Game on the Mobile Devices to Increase English Vocabulary Acquisitionen_US
dc.typePapersen_US
Appears in Collections:CSCL 2007

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