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|Title:||Tracing Insider Knowledge Across Time and Spaces: A Connective Ethnography in a Teen Online Game World|
|Authors:||Kafai, Deborah Fields and Yasmin|
|Publisher:||International Society of the Learning Sciences, Inc.|
|Citation:||Kafai, D. F. (2007). Tracing Insider Knowledge Across Time and Spaces: A Connective Ethnography in a Teen Online Game World. In Chinn, C. A., Erkens, G., & Puntambekar, S. (Eds.), The Computer Supported Collaborative Learning (CSCL) Conference 2007, Volume 8, Part 1 (pp. 196-205). New Brunswick, NJ, USA: International Society of the Learning Sciences.|
|Abstract:||In this study our goal is to conduct a "connective ethnography" that focuses on how gaming expertise spreads across a network of youth at an after-school club that simultaneously participates in a multi-player virtual environment (MUVE). We draw on multiple sources of information: observations, interviews, video recordings, online tracking and chat data, and hundreds of hours of play in the virtual environment of Whyville ourselves. By focusing on one particular type of insider knowledge, called teleporting, we traced youth learning in a variety of online and offline social contexts, both from friends in the club and outside members of Whyville. We elaborate on the unplanned social events that served as instigators for peaks in learning activity and the methodological challenges underlying the synthesis of diverse types of data that allowed us to follow youth across multiple spaces and times.|
|Appears in Collections:||CSCL 2007|
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