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|Title:||Building Creativity: Collaborative Learning and Creativity in a Virtual Gaming Environment|
|Publisher:||International Society of the Learning Sciences (ISLS)|
|Citation:||Peppler, K. & Solomou, M. (2010). Building Creativity: Collaborative Learning and Creativity in a Virtual Gaming Environment. In Gomez, K., Lyons, L., & Radinsky, J. (Eds.), Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) - Volume 2, Short Papers, Symposia, and Selected Abstracts (pp. 453-454). Chicago IL: International Society of the Learning Sciences.|
|Abstract:||Using a systems-based approach to creativity and situated approach to learning, this study is a pilot exploration into how creative ideas emerge within a community and are spread amongst its members. This study takes place within the Multi-User Virtual Environment, Quest Atlantis, and uses chat data, screenshots, and offline conversation to explore creativity and collaborative learning in the context of virtual 3D architectural building.|
|Appears in Collections:||ICLS 2010|
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