Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/2903
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dc.contributor.authorPeppler, Kylie
dc.contributor.authorSolomou, Maria
dc.date.accessioned2020-01-08T21:54:40Z
dc.date.accessioned2020-01-09T14:13:52Z-
dc.date.available2020-01-08T21:54:40Z
dc.date.available2020-01-09T14:13:52Z-
dc.date.issued2010-06
dc.identifier.citationPeppler, K. & Solomou, M. (2010). Building Creativity: Collaborative Learning and Creativity in a Virtual Gaming Environment. In Gomez, K., Lyons, L., & Radinsky, J. (Eds.), Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) - Volume 2, Short Papers, Symposia, and Selected Abstracts (pp. 453-454). Chicago IL: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/icls2010.2.453
dc.identifier.urihttps://repository.isls.org//handle/1/2903-
dc.description.abstractUsing a systems-based approach to creativity and situated approach to learning, this study is a pilot exploration into how creative ideas emerge within a community and are spread amongst its members. This study takes place within the Multi-User Virtual Environment, Quest Atlantis, and uses chat data, screenshots, and offline conversation to explore creativity and collaborative learning in the context of virtual 3D architectural building.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences (ISLS)en_US
dc.titleBuilding Creativity: Collaborative Learning and Creativity in a Virtual Gaming Environmenten_US
dc.typePostersen_US
Appears in Collections:ICLS 2010

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