Please use this identifier to cite or link to this item:
https://repository.isls.org//handle/1/2827
Title: | Out-of-School Virtual Worlds Based Programs: A Cross-Case Analysis |
Authors: | Steinkuehler, Constance Alagoz, Esra |
Issue Date: | Jun-2010 |
Publisher: | International Society of the Learning Sciences (ISLS) |
Citation: | Steinkuehler, C. & Alagoz, E. (2010). Out-of-School Virtual Worlds Based Programs: A Cross-Case Analysis. In Gomez, K., Lyons, L., & Radinsky, J. (Eds.), Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) - Volume 2, Short Papers, Symposia, and Selected Abstracts (pp. 304-305). Chicago IL: International Society of the Learning Sciences. |
Abstract: | This poster presents a cross-case analysis conducted on two out-of-school programs based on virtual environments: Global Kid's "I Dig Science" curriculum in Teen Second Life and the GLS "casual learning lab" based on the online game World of Warcraft. Using a coding framework representing the shared instructional goals of the programs to analyze ethnographic data from both sites, we compare the nature of learning in the two contexts. |
URI: | https://doi.dx.org/10.22318/icls2010.2.304 https://repository.isls.org//handle/1/2827 |
Appears in Collections: | ICLS 2010 |
Files in This Item:
File | Size | Format | |
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304-305.pdf | 176.39 kB | Adobe PDF | View/Open |
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