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|Title:||Out-of-School Virtual Worlds Based Programs: A Cross-Case Analysis|
|Publisher:||International Society of the Learning Sciences (ISLS)|
|Citation:||Steinkuehler, C. & Alagoz, E. (2010). Out-of-School Virtual Worlds Based Programs: A Cross-Case Analysis. In Gomez, K., Lyons, L., & Radinsky, J. (Eds.), Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) - Volume 2, Short Papers, Symposia, and Selected Abstracts (pp. 304-305). Chicago IL: International Society of the Learning Sciences.|
|Abstract:||This poster presents a cross-case analysis conducted on two out-of-school programs based on virtual environments: Global Kid's "I Dig Science" curriculum in Teen Second Life and the GLS "casual learning lab" based on the online game World of Warcraft. Using a coding framework representing the shared instructional goals of the programs to analyze ethnographic data from both sites, we compare the nature of learning in the two contexts.|
|Appears in Collections:||ICLS 2010|
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