Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/2827
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dc.contributor.authorSteinkuehler, Constance
dc.contributor.authorAlagoz, Esra
dc.date.accessioned2020-01-08T21:54:12Z
dc.date.accessioned2020-01-09T14:13:28Z-
dc.date.available2020-01-08T21:54:12Z
dc.date.available2020-01-09T14:13:28Z-
dc.date.issued2010-06
dc.identifier.citationSteinkuehler, C. & Alagoz, E. (2010). Out-of-School Virtual Worlds Based Programs: A Cross-Case Analysis. In Gomez, K., Lyons, L., & Radinsky, J. (Eds.), Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) - Volume 2, Short Papers, Symposia, and Selected Abstracts (pp. 304-305). Chicago IL: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/icls2010.2.304
dc.identifier.urihttps://repository.isls.org//handle/1/2827-
dc.description.abstractThis poster presents a cross-case analysis conducted on two out-of-school programs based on virtual environments: Global Kid's "I Dig Science" curriculum in Teen Second Life and the GLS "casual learning lab" based on the online game World of Warcraft. Using a coding framework representing the shared instructional goals of the programs to analyze ethnographic data from both sites, we compare the nature of learning in the two contexts.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences (ISLS)en_US
dc.titleOut-of-School Virtual Worlds Based Programs: A Cross-Case Analysisen_US
dc.typePostersen_US
Appears in Collections:ICLS 2010

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