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|Title:||Developing a Geography Game for Singapore Classrooms|
|Publisher:||Singapore: International Society of the Learning Sciences|
|Citation:||Gaydos, M. (2016). Developing a Geography Game for Singapore Classrooms In Looi, C. K., Polman, J. L., Cress, U., and Reimann, P. (Eds.). Transforming Learning, Empowering Learners: The International Conference of the Learning Sciences (ICLS) 2016, Volume 2. Singapore: International Society of the Learning Sciences.|
|Abstract:||This case study presents the design and use of a non-digital geography educational game. The game was co-developed by a researcher and teachers for use in a Singapore public secondary school. Through the game’s use, issues of local classroom culture and design arise, including teachers’ tendency to define learning in terms of content-based, and the challenges to developing a play-based curriculum. Nevertheless, non-digital educational games provide an old means that may be useful for testing new theories.|
|Appears in Collections:||ICSL 2016|
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