Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/186
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dc.contributor.authorGaydos, Matthew
dc.date.accessioned2017-03-21T12:05:42Z
dc.date.accessioned2017-05-27T14:30:43Z-
dc.date.available2017-03-21T12:05:42Z
dc.date.available2017-05-27T14:30:43Z-
dc.date.issued2016-07
dc.identifier.citationGaydos, M. (2016). Developing a Geography Game for Singapore Classrooms In Looi, C. K., Polman, J. L., Cress, U., and Reimann, P. (Eds.). Transforming Learning, Empowering Learners: The International Conference of the Learning Sciences (ICLS) 2016, Volume 2. Singapore: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://repository.isls.org/handle/1/186-
dc.identifier.urihttps://dx.doi.org/10.22318/icls2016.94
dc.description.abstractThis case study presents the design and use of a non-digital geography educational game. The game was co-developed by a researcher and teachers for use in a Singapore public secondary school. Through the game’s use, issues of local classroom culture and design arise, including teachers’ tendency to define learning in terms of content-based, and the challenges to developing a play-based curriculum. Nevertheless, non-digital educational games provide an old means that may be useful for testing new theories.en_US
dc.language.isoenen_US
dc.publisherSingapore: International Society of the Learning Sciencesen_US
dc.titleDeveloping a Geography Game for Singapore Classroomsen_US
dc.typeBook chapteren_US
Appears in Collections:ICLS 2016

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