Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/1784
Title: Scaffolding a Technical Community of Students through Social Gaming: Lessons from a Serious Game Evaluation
Authors: Rughiniş, Răzvan
Issue Date: Jun-2013
Publisher: International Society of the Learning Sciences
Citation: Rughiniş, R. (2013). Scaffolding a Technical Community of Students through Social Gaming: Lessons from a Serious Game Evaluation. In Rummel, N., Kapur, M., Nathan, M., & Puntambekar, S. (Eds.), To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale: CSCL 2013 Conference Proceedings Volume 2 — Short Papers, Panels, Posters, Demos & Community Events (pp. 141-144). Madison, WI: International Society of the Learning Sciences.
Abstract: In this paper we present and evaluate the serious game World of Operating Systems (WoUSO), designed to scaffold an emerging technical community of students. WoUSO is a voluntary, semester-long browser game that embeds quizzes and riddles in multiple forms of player interaction. Game evaluation indicates that WoUSO creates shared experiences in which classroom learning and technical skills become resources for fun and sociability. Competition and player interaction are two main motivational engines of the game; they need to be judiciously calibrated in order to reduce incentives for rule bending, to accommodate multiple styles of play, and to diversify resources for self-presentation and positive reputations.
URI: https://doi.dx.org/10.22318/cscl2013.2.141
https://repository.isls.org//handle/1/1784
Appears in Collections:CSCL 2013

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