Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/1784
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dc.contributor.authorRughiniş, Răzvan
dc.date.accessioned2019-07-20T19:49:20Z
dc.date.accessioned2020-01-08T18:51:49Z-
dc.date.available2019-07-20T19:49:20Z
dc.date.available2020-01-08T18:51:49Z-
dc.date.issued2013-06
dc.identifier.citationRughiniş, R. (2013). Scaffolding a Technical Community of Students through Social Gaming: Lessons from a Serious Game Evaluation. In Rummel, N., Kapur, M., Nathan, M., & Puntambekar, S. (Eds.), To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale: CSCL 2013 Conference Proceedings Volume 2 — Short Papers, Panels, Posters, Demos & Community Events (pp. 141-144). Madison, WI: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/cscl2013.2.141
dc.identifier.urihttps://repository.isls.org//handle/1/1784-
dc.description.abstractIn this paper we present and evaluate the serious game World of Operating Systems (WoUSO), designed to scaffold an emerging technical community of students. WoUSO is a voluntary, semester-long browser game that embeds quizzes and riddles in multiple forms of player interaction. Game evaluation indicates that WoUSO creates shared experiences in which classroom learning and technical skills become resources for fun and sociability. Competition and player interaction are two main motivational engines of the game; they need to be judiciously calibrated in order to reduce incentives for rule bending, to accommodate multiple styles of play, and to diversify resources for self-presentation and positive reputations.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciencesen_US
dc.titleScaffolding a Technical Community of Students through Social Gaming: Lessons from a Serious Game Evaluationen_US
dc.typeShort Papersen_US
Appears in Collections:CSCL 2013

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