Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/9873
Title: Learning Through Play at the Intersection of Problem-Solving, Epistemic (Un)certainty, and Emotion
Authors: Carpenter, Zack
DeLiema, David
Keywords: Learning Sciences
Issue Date: 2023
Publisher: International Society of the Learning Sciences
Citation: Carpenter, Z. & DeLiema, D. (2023). Learning through play at the intersection of problem-solving, epistemic (un)certainty, and emotion. In Blikstein, P., Van Aalst, J., Kizito, R., & Brennan, K. (Eds.), Proceedings of the 17th International Conference of the Learning Sciences - ICLS 2023 (pp. 1178-1181). International Society of the Learning Sciences.
Abstract: Although play is often viewed as a buffer against failure, our nascent work in this paper argues that play is teeming with emotional and epistemic complexity. Based on the epistemic cognition, emotion, and problem-solving literature, we are developing a coding scheme for exploring how people learn in puzzle video games. Preliminary findings revealed a significant negative relationship between self-reported confidence and time spent on a level (r = -.52, p < .001). In addition, players' problem-solving moves showed different co-occurring patterns with epistemic stance and emotional valence. The study's initial results demonstrate its potential for enhancing understanding of what it means to learn from playing video games by conducting a fine-grained process analysis and bridging literatures.
Description: Short Paper
URI: https://doi.org/10.22318/icls2023.405505
https://repository.isls.org//handle/1/9873
Appears in Collections:ISLS Annual Meeting 2023

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