Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/8870
Title: Pandemic Board Game Redesigned: How Learners’ Decisions Enable Emergent Learning Possibilities
Authors: Bastani, Reyhaneh
Kim, Beaumie
Keywords: Learning Sciences
Issue Date: 2022
Publisher: International Society of the Learning Sciences
Citation: Bastani, R. & Kim, B. (2022). Pandemic board game redesigned: How learners’ decisions enable emergent learning possibilities. In Chinn, C., Tan, E., Chan, C., & Kali, Y. (Eds.), Proceedings of the 16th International Conference of the Learning Sciences - ICLS 2022 (pp. 775-782). International Society of the Learning Sciences.
Abstract: This paper discusses a study on students’ exploring and creating emergent systems using mathematics and science while redesigning the cooperative board game, Pandemic. Grade seven students participated in the game redesign project co-developed with a teacher in an art immersion school in Western Canada. Their work was collected through video recordings, photos, and interviews. The analysis shows how the game redesign activities supported the divergence and convergence of ideas and group decision making. It highlights how learners’ interests and choices acted as frames that enabled their ongoing inquiry and expanding their use of learning topics in creating a working system.
Description: Long Paper
URI: https://dx.doi.org/10.22318/icls2022.775
https://repository.isls.org//handle/1/8870
Appears in Collections:ISLS Annual Meeting 2022

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