Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/836
Title: Computational Discourse in a Role-Playing Game Podcast
Authors: Gabai, Joshua
Berland, Matthew
Issue Date: Jul-2018
Publisher: International Society of the Learning Sciences, Inc. [ISLS].
Citation: Gabai, J. & Berland, M. (2018). Computational Discourse in a Role-Playing Game Podcast. In Kay, J. and Luckin, R. (Eds.) Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018, Volume 3. London, UK: International Society of the Learning Sciences.
Abstract: Tabletop role-playing games are a discourse-rich environment in which participants are frequently confronted with narrative and computational problems. By observing documented gameplay of a tabletop role-playing game (Edge of the Empire) and coding the discourse, we observe computational discourse being used to address narrative and mechanical problems. The contribution of this work is in presenting evidence of and examining the role of computational discourse in an under-explored environment.
URI: https://doi.dx.org/10.22318/cscl2018.1745
https://repository.isls.org//handle/1/836
Appears in Collections:ICLS 2018

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