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Title: Teens and Pets as Participatory Design Partners
Authors: Parekh, Priyanka
Kane, Shaun
Polman, Joseph
Shapiro, R. Benjamin
Keywords: CSCL
Issue Date: 2022
Publisher: International Society of the Learning Sciences
Citation: Parekh, P., Kane, S., Polman, J., & Shapiro, R. B. (2022). Teens and pets as participatory design partners. In Weinberger, A. Chen, W., Hernández-Leo, D., & Chen, B. (Eds.), Proceedings of the 15th International Conference on Computer-Supported Collaborative Learning - CSCL 2022 (pp. 367-370). International Society of the Learning Sciences.
Abstract: Participatory Design (PD) aims to minimize the unintended consequences of designs and innovations by inviting users to engage in the process (Muller & Druin, 2012). Designing with some users—for example, pets—is challenging because pets communicate in unique ways. But it holds promise because pets and humans are companions. Expecting teens' relationships with pets to motivate them to be co-designers, we organized a virtual summer workshop engaging teens in activities to understand their canine and feline pets better and design an experience to improve their pets’ lives. We analyzed video recordings of teens' engagement at the camp and their descriptions of their experience design projects using qualitative thematic analysis. We found that caring and loving relationships with pets are also contexts for engaging in a systematic design process.
Description: Short Paper
Appears in Collections:ISLS Annual Meeting 2022

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