Please use this identifier to cite or link to this item:
Title: Volumetric Capture and Replay in Virtual Reality – Entering the Age of Immersive and Volumetric Analysis in CSCL
Authors: Davidsen, Jacob
McIlvenny, Paul
Kovács, Artúr Barnabás
Keywords: CSCL
Issue Date: 2022
Publisher: International Society of the Learning Sciences
Citation: Davidsen, J., McIlvenny, P., & Kovács, A. B. (2022). Volumetric capture and replay in virtual reality – entering the age of immersive and volumetric analysis in CSCL. In Weinberger, A. Chen, W., Hernández-Leo, D., & Chen, B. (Eds.), Proceedings of the 15th International Conference on Computer-Supported Collaborative Learning - CSCL 2022 (pp. 296-299). International Society of the Learning Sciences.
Abstract: Throughout the history of CSCL, video has been used to capture, analyze and present collaborative learning activities. Recently, the use of eye-tracking and sensor tracking of movement has been used along with video data. These new computer-supported analytics can tackle big data sets, but we suggest that volumetric data is also important to explore qualitatively in the context of CSCL. While it is impractical to capture collaborative activities volumetrically in everyday physical space, it is feasible in Immersive Virtual Reality (IVR). In IVR, researchers are offered new opportunities for keeping track of and sharing an analysis using Volumetric Capture and Replay (VolCap). In this paper, we present a VolCap solution for immersive analysis of video data in CSCL. With this solution, researchers can inhabit earlier analyses using AVA360VR and follow all the virtual actions performed by the VolCapper volumetrically.
Description: Tech Innovation
Appears in Collections:ISLS Annual Meeting 2022

Files in This Item:
File SizeFormat 
CSCL2022_296-299.pdf513.68 kBAdobe PDFView/Open

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.