Please use this identifier to cite or link to this item:
https://repository.isls.org//handle/1/762
Title: | Learning with Songo: The African board game |
Authors: | Bayeck, Rebecca Yvonne |
Issue Date: | Jul-2018 |
Publisher: | International Society of the Learning Sciences, Inc. [ISLS]. |
Citation: | Bayeck, R. Y. (2018). Learning with Songo: The African board game. In Kay, J. and Luckin, R. (Eds.) Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018, Volume 3. London, UK: International Society of the Learning Sciences. |
Abstract: | Studies of games show that they are useful spaces for understanding learning. This paper explored learning in the African Songo board game environment to understand how learning occurs through audience-player interactions. The study revealed that this space enhances collaborative and argumentative scaffolding, which calls for further exploration of this setting as the field rethinks learning in the digital age. |
URI: | https://doi.dx.org/10.22318/cscl2018.1611 https://repository.isls.org//handle/1/762 |
Appears in Collections: | ICLS 2018 |
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