Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/7406
Title: Computational Art Practice in Transdisciplinary Contexts
Authors: Anton, Gabriella
Martin, Kit
Keywords: Learning Sciences
Issue Date: Jun-2021
Publisher: International Society of the Learning Sciences
Citation: Anton, G. & Martin, K. (2021). Computational Art Practice in Transdisciplinary Contexts. In de Vries, E., Hod, Y., & Ahn, J. (Eds.), Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021. (pp. 1079-1080). Bochum, Germany: International Society of the Learning Sciences.
Abstract: Leveraging Dewey’s vision of learning as an aesthetic experience, we join other contemporary scholars in arguing for transdisciplinary approaches to STEM education that harness computational thinking and art. We present a transdisciplinary STEM context: a game design course, Modeling Time, focused on supporting students’ exploration of history. We use a mixed-methods approach to capture the ways students create and share computational and art knowledge with peers. This work contributes to understanding computational art practices.
URI: https://doi.dx.org/10.22318/icls2021.1079
https://repository.isls.org//handle/1/7406
Appears in Collections:ISLS Annual Meeting 2021

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