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|Title:||Computational Art Practice in Transdisciplinary Contexts|
|Publisher:||International Society of the Learning Sciences|
|Citation:||Anton, G. & Martin, K. (2021). Computational Art Practice in Transdisciplinary Contexts. In de Vries, E., Hod, Y., & Ahn, J. (Eds.), Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021. (pp. 1079-1080). Bochum, Germany: International Society of the Learning Sciences.|
|Abstract:||Leveraging Dewey’s vision of learning as an aesthetic experience, we join other contemporary scholars in arguing for transdisciplinary approaches to STEM education that harness computational thinking and art. We present a transdisciplinary STEM context: a game design course, Modeling Time, focused on supporting students’ exploration of history. We use a mixed-methods approach to capture the ways students create and share computational and art knowledge with peers. This work contributes to understanding computational art practices.|
|Appears in Collections:||ISLS Annual Meeting 2021|
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