Please use this identifier to cite or link to this item:
https://repository.isls.org//handle/1/7406
Title: | Computational Art Practice in Transdisciplinary Contexts |
Authors: | Anton, Gabriella Martin, Kit |
Keywords: | Learning Sciences |
Issue Date: | Jun-2021 |
Publisher: | International Society of the Learning Sciences |
Citation: | Anton, G. & Martin, K. (2021). Computational Art Practice in Transdisciplinary Contexts. In de Vries, E., Hod, Y., & Ahn, J. (Eds.), Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021. (pp. 1079-1080). Bochum, Germany: International Society of the Learning Sciences. |
Abstract: | Leveraging Dewey’s vision of learning as an aesthetic experience, we join other contemporary scholars in arguing for transdisciplinary approaches to STEM education that harness computational thinking and art. We present a transdisciplinary STEM context: a game design course, Modeling Time, focused on supporting students’ exploration of history. We use a mixed-methods approach to capture the ways students create and share computational and art knowledge with peers. This work contributes to understanding computational art practices. |
URI: | https://doi.dx.org/10.22318/icls2021.1079 https://repository.isls.org//handle/1/7406 |
Appears in Collections: | ISLS Annual Meeting 2021 |
Files in This Item:
File | Size | Format | |
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1079-1080.pdf | 234.34 kB | Adobe PDF | View/Open |
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