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dc.contributor.authorAnton, Gabriella
dc.contributor.authorMartin, Kit
dc.coverage.spatialBochum, Germanyen_US
dc.identifier.citationAnton, G. & Martin, K. (2021). Computational Art Practice in Transdisciplinary Contexts. In de Vries, E., Hod, Y., & Ahn, J. (Eds.), Proceedings of the 15th International Conference of the Learning Sciences - ICLS 2021. (pp. 1079-1080). Bochum, Germany: International Society of the Learning Sciences.en_US
dc.description.abstractLeveraging Dewey’s vision of learning as an aesthetic experience, we join other contemporary scholars in arguing for transdisciplinary approaches to STEM education that harness computational thinking and art. We present a transdisciplinary STEM context: a game design course, Modeling Time, focused on supporting students’ exploration of history. We use a mixed-methods approach to capture the ways students create and share computational and art knowledge with peers. This work contributes to understanding computational art practices.en_US
dc.format.extentpp. 1079-1080
dc.publisherInternational Society of the Learning Sciencesen_US
dc.relation.ispartofProceedings of the 15th International Conference of the Learning Sciences - ICLS 2021.en_US
dc.subjectLearning Sciencesen_US
dc.titleComputational Art Practice in Transdisciplinary Contextsen_US
dc.typeConference Paperen_US
Appears in Collections:ISLS Annual Meeting 2021

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