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|Title:||Embodiment and Social Interactions in a Class Virtual Reality Poster Session|
|Publisher:||International Society of the Learning Sciences|
|Citation:||Mansi, G., MacIntyre, B., & Roberts, J. (2021). Embodiment and Social Interactions in a Class Virtual Reality Poster Session. In Hmelo-Silver, C. E., De Wever, B., & Oshima, J. (Eds.), Proceedings of the 14th International Conference on Computer-Supported Collaborative Learning - CSCL 2021 (pp. 265-266). Bochum, Germany: International Society of the Learning Sciences.|
|Abstract:||There is a growing enthusiasm to use VR to improve remote student learning experiences. However, incongruities between students’ virtual embodiment– as avatars in the virtual environment – and physical embodiment – from their biological bodies – can significantly impact them. We observed a university class poster session held entirely in an immersive Mozilla Hubs environment. We found that incongruities in embodiment created both challenges and significant opportunities for students to collaborate and learn in a shared space.|
|Appears in Collections:||ISLS Annual Meeting 2021|
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