Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/704
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dc.contributor.authorOura, Hiroki
dc.contributor.authorIkejiri, Ryohei
dc.contributor.authorNakaya, Kae
dc.contributor.authorYamamoto, Ryota
dc.contributor.authorYamauchi, Yuhei
dc.date.accessioned2018-11-04T23:35:55Z
dc.date.accessioned2018-11-04T22:40:58Z-
dc.date.available2018-11-04T23:35:55Z
dc.date.available2018-11-04T22:40:58Z-
dc.date.issued2018-07
dc.identifier.citationOura, H., Ikejiri, R., Nakaya, K., Yamamoto, R., & Yamauchi, Y. (2018). Preparing Students for Learning Statistics with Adventure Game: Learning Cycle Model of Gaming, Watching, and Practicing. In Kay, J. and Luckin, R. (Eds.) Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018, Volume 3. London, UK: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/cscl2018.1507
dc.identifier.urihttps://repository.isls.org//handle/1/704-
dc.description.abstractLearning statistics is challenging for non-major students. Prior research suggests engaging students in some preparatory activity for them to explore statistical problems with a video game and tangible simulation before providing formal learning resources leads to larger learning gains than the other order. The present study extends this line of theoretical discussion by demonstrating adventure game as another suited format for such preparatory activity as part of a learning cycle combined with collaborative formal practice.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences, Inc. [ISLS].en_US
dc.titlePreparing Students for Learning Statistics with Adventure Game: Learning Cycle Model of Gaming, Watching, and Practicingen_US
dc.typeBook chapteren_US
Appears in Collections:ICLS 2018

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