Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/6815
Title: Supporting Critical CS Identity in an Anti-Colonial Video Game
Authors: Roberto, Collette
Keywords: Learning and Identity
Issue Date: Jun-2020
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Roberto, C. (2020). Supporting Critical CS Identity in an Anti-Colonial Video Game. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 2 (pp. 889-890). Nashville, Tennessee: International Society of the Learning Sciences.
Abstract: This paper explores how the design of the video game Guaiya Means Love could support critical computer science (CS) identity development through identity positioning (Gresalfi & Hand, 2019) and double binds (Gutiérrez et al., 2019). The combination of two mechanics - make choices in anti-colonial story and hack the game’s source code - affords a fertile landscape for youth to develop their stance around political dimensions of computation and start to imagine themselves as critical, computational, anti-oppression actors.
URI: https://doi.dx.org/10.22318/icls2020.889
https://repository.isls.org//handle/1/6815
Appears in Collections:ICLS 2020

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