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|Title:||Identifying Spheres of Influence for a Culturally Relevant Computing Curriculum through Participatory Design|
|Keywords:||Learning and Identity|
|Publisher:||International Society of the Learning Sciences (ISLS)|
|Citation:||Coenraad, M., Weintrop, D., Eatinger, D., Palmer, J., & Franklin, D. (2020). Identifying Spheres of Influence for a Culturally Relevant Computing Curriculum through Participatory Design. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 2 (pp. 815-816). Nashville, Tennessee: International Society of the Learning Sciences.|
|Abstract:||As part of the development of a culturally relevant computing curriculum, we held a series of participatory design sessions to gather ideas reflecting the interests of learners. We examine the emergent ideas from these sessions to understand what influences learners and their ideas of cultural relevancy. We further examine how participatory design can advance our understanding of the domains influencing youth. This work identifies the resources children draw on and organizes them to extend the Spheres of Influence framework (Archer, DeWitt, & Wong, 2014). We present seven distinct, yet interconnected spheres: Home and Family, School and Work, Hobbies and Leisure, Media, Interests, Peers, and Perceptions of Self.|
|Appears in Collections:||ICLS 2020|
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