Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/6677
Title: World of Motives: Seeking the “Why” in Videogame Play
Authors: Yi, Sherry
Keywords: Learning and Identity
Issue Date: Jun-2020
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Yi, S. (2020). World of Motives: Seeking the “Why” in Videogame Play. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 1 (pp. 493-496). Nashville, Tennessee: International Society of the Learning Sciences.
Abstract: This conceptual paper explores the underlying motivations of videogame media interactions as being either “pleasure-seeking” (hedonic concerns) or “truth-seeking” (eudaimonic concerns). Videogames are distinctively different from other medias in the amount of inputs and control from users. Contrary to hedonic labels, videogames are an expressive and persuasive medium that can be paired with eudaimonia. I argue that understanding the motives of videogame play may serve as a psychological tool in identifying the well-beings of individuals and allow for appropriate interventions where needed.
URI: https://doi.dx.org/10.22318/icls2020.493
https://repository.isls.org//handle/1/6677
Appears in Collections:ICLS 2020

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