Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/6447
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dc.contributor.authorCortes, Luis Perez
dc.contributor.authorGee, Elisabeth
dc.contributor.authorKessner, Taylor
dc.date.accessioned2020-07-08T23:53:48Z
dc.date.accessioned2020-07-09T04:29:41Z-
dc.date.available2020-07-08T23:53:48Z
dc.date.available2020-07-09T04:29:41Z-
dc.date.issued2020-06
dc.identifier.citationCortes, L. P., Gee, E., & Kessner, T. (2020). To Design, or To Redesign?: Juxtaposing Creation and Play in Game Design. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 3 (pp. 1795-1796). Nashville, Tennessee: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/icls2020.1795
dc.identifier.urihttps://repository.isls.org//handle/1/6447-
dc.description.abstractWe implemented analog game creation (design) sessions at public library spaces with children and teenagers as well as game playing (redesign) sessions at a university campus with adults. In this poster, we present preliminary results of our ongoing data analysis which seeks to compare participants’ talk and interactions as they relate to design and designerly thinking when creating an analog game in contrast to redesigning a provided game.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences (ISLS)en_US
dc.subjectDesignen_US
dc.titleTo Design, or To Redesign?: Juxtaposing Creation and Play in Game Designen_US
dc.typePosteren_US
Appears in Collections:ICLS 2020

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