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DC Field | Value | Language |
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dc.contributor.author | Cortes, Luis Perez | |
dc.contributor.author | Gee, Elisabeth | |
dc.contributor.author | Kessner, Taylor | |
dc.date.accessioned | 2020-07-08T23:53:48Z | |
dc.date.accessioned | 2020-07-09T04:29:41Z | - |
dc.date.available | 2020-07-08T23:53:48Z | |
dc.date.available | 2020-07-09T04:29:41Z | - |
dc.date.issued | 2020-06 | |
dc.identifier.citation | Cortes, L. P., Gee, E., & Kessner, T. (2020). To Design, or To Redesign?: Juxtaposing Creation and Play in Game Design. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 3 (pp. 1795-1796). Nashville, Tennessee: International Society of the Learning Sciences. | en_US |
dc.identifier.uri | https://doi.dx.org/10.22318/icls2020.1795 | |
dc.identifier.uri | https://repository.isls.org//handle/1/6447 | - |
dc.description.abstract | We implemented analog game creation (design) sessions at public library spaces with children and teenagers as well as game playing (redesign) sessions at a university campus with adults. In this poster, we present preliminary results of our ongoing data analysis which seeks to compare participants’ talk and interactions as they relate to design and designerly thinking when creating an analog game in contrast to redesigning a provided game. | en_US |
dc.language.iso | en | en_US |
dc.publisher | International Society of the Learning Sciences (ISLS) | en_US |
dc.subject | Design | en_US |
dc.title | To Design, or To Redesign?: Juxtaposing Creation and Play in Game Design | en_US |
dc.type | Poster | en_US |
Appears in Collections: | ICLS 2020 |
Files in This Item:
File | Size | Format | |
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1795-1796.pdf | 180.52 kB | Adobe PDF | View/Open |
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