Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/6424
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dc.contributor.authorSwart, Michael
dc.contributor.authorSchenck, Kelsey
dc.contributor.authorXia, Fangli
dc.contributor.authorKwon, Oh Hoon
dc.contributor.authorNathan, Mitchell
dc.contributor.authorVinsonhaler, Rebecca
dc.contributor.authorWalkington, Candace
dc.date.accessioned2020-07-08T23:53:47Z
dc.date.accessioned2020-07-09T04:29:34Z-
dc.date.available2020-07-08T23:53:47Z
dc.date.available2020-07-09T04:29:34Z-
dc.date.issued2020-06
dc.identifier.citationSwart, M., Schenck, K., Xia, F., Kwon, O. H., Nathan, M., Vinsonhaler, R., & Walkington, C. (2020). Grounded and Embodied Mathematical Cognition for Intuition and Proof Playing a Motion-Capture Video Game. In Gresalfi, M. and Horn, I. S. (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 1 (pp. 175-182). Nashville, Tennessee: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/icls2020.175
dc.identifier.urihttps://repository.isls.org//handle/1/6424-
dc.description.abstractProof, though central to mathematical practice, is rarely explored through the lens of embodiment because of the centrality of abstraction and generalization. We use the case of a high school geometry student to investigate two research questions: (1) How do embodied processes facilitate mathematical learning? (2) How can generalized mathematical truths be manifest through embodied processes that are grounded in particular movements? To engage the body, researchers developed a motion-capture video game, The Hidden Village, designed to elicit physical movement via in-game directed actions. In-game interactions complement logic and verbal forms of reasoning by promoting simulated actions, which are shown to recur during the student’s proof and justification. Embodied theories of learning offer insights into how learners recruit body-based resources to foster meaning-making and generalization. Embodiment also offers new insights into recharacterizing mathematics curricula in terms of movement, and the promise of new forms of embodied learning technologies.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences (ISLS)en_US
dc.subjectLearning and Identityen_US
dc.titleGrounded and Embodied Mathematical Cognition for Intuition and Proof Playing a Motion-Capture Video Gameen_US
dc.typeLong Paperen_US
Appears in Collections:ICLS 2020

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