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dc.contributor.authorFlood, Virginia J
dc.contributor.authorDeLiema, David
dc.contributor.authorAbrahamson, Dor
dc.date.accessioned2018-11-04T23:26:23Z
dc.date.accessioned2018-11-04T22:39:40Z-
dc.date.available2018-11-04T23:26:23Z
dc.date.available2018-11-04T22:39:40Z-
dc.date.issued2018-07
dc.identifier.citationFlood, V. J., DeLiema, D., & Abrahamson, D. (2018). Bringing Static Code to Life: The Instructional Work of Animating Computer Programs With the Body. In Kay, J. and Luckin, R. (Eds.) Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018, Volume 2. London, UK: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/cscl2018.1085
dc.identifier.urihttps://repository.isls.org//handle/1/565-
dc.description.abstractIn this preliminary report, we propose a previously unidentified role that instructors' gestures may play in helping students evaluate existing computer code. We find that instructors use gesture to animate processes encoded in the static inscriptions of computer programs in order to make invisible, dynamic phenomena perceptible to students. Our findings contribute to a better understanding of the embodied instructional work of teaching programming.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences, Inc. [ISLS].en_US
dc.titleBringing Static Code to Life: The Instructional Work of Animating Computer Programs With the Bodyen_US
dc.typeBook chapteren_US
Appears in Collections:ICLS 2018

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