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|Title:||From Lurking to Participatory Spectatorship: Understanding Affordances of the Dota 2 Noob Stream|
Duncan, Sean C.
|Publisher:||International Society of the Learning Sciences, Inc. [ISLS].|
|Citation:||Georgen, C., Duncan, S. C., & Cook, L. (2015). From Lurking to Participatory Spectatorship: Understanding Affordances of the Dota 2 Noob Stream In Lindwall, O., Häkkinen, P., Koschman, T. Tchounikine, P. Ludvigsen, S. (Eds.) (2015). Exploring the Material Conditions of Learning: The Computer Supported Collaborative Learning (CSCL) Conference 2015, Volume 2. Gothenburg, Sweden: The International Society of the Learning Sciences.|
|Abstract:||From investigations in online learning and virtual communities, peripheral observation or “lurking” has been framed as an active process in which learners align themselves with the practices and discourses of a community. In this paper, we further develop the notion of lurking in informal computer-mediated contexts, focusing on competitive gaming communities, where games are marked for the steep learning curves and players demonstrate an extended commitment toward mastery. In this descriptive case study, we leverage new perspectives on routes to participation in order illustrate participatory spectatorship as integral in not only the act of becoming a player but also in learning the discourses and practices of a larger gaming enterprise.|
|Appears in Collections:||CSCL 2015|
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