Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/3991
Title: Electromagnetism Supercharged! Learning Physics with Digital Simulation Games
Authors: Squire, Kurt
Barnett, Mike
Grant, Jamillah M.
Higginbotham, Thomas
Issue Date: Jun-2004
Publisher: Lawrence Erlbaum Associates
Citation: Squire, K., Barnett, M., Grant, J. M., & Higginbotham, T. (2004). Electromagnetism Supercharged! Learning Physics with Digital Simulation Games. In Kafai, Y. B., Sandoval, W. A., Enyedy, N., Nixon, A. S., & Herrera, F. (Eds.), International Conference of the Learning Sciences 2004: Embracing Diversity in the Learning Sciences (pp. 513-520). Santa Monica, CA: Lawrence Erlbaum Associates.
Abstract: Learning scientists are increasingly turning to computer and video games as tools for learning. Simulation might not only motivate learners, but provide accessible ways for students to develop intuitive understandings of abstract physics phenomena. This study examines what learning occurs when an electromagnetism simulation game is used in a school for underserved students. Students in the experimental group performed better than students in the control group (guided discovery-based science) on measures for understanding. Game mechanics enabled students to confront weaknesses in understandings, and physics representations became tools for understanding problems. Implications for the design of educational digital media are discussed. Yet, it was also these very same game mechanics posed significant challenges in terms of student engagement, motivation, and learning of physics concepts.
URI: https://doi.dx.org/10.22318/icls2004.513
https://repository.isls.org//handle/1/3991
Appears in Collections:ICLS 2004

Files in This Item:
File SizeFormat 
513-520.pdf200.66 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.