Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/3614
Title: Frames and Games in the Science Museum: A Lens for Understanding Visitor Behavior
Authors: Atkins, Leslie
Issue Date: Jun-2006
Publisher: International Society of the Learning Sciences
Citation: Atkins, L. (2006). Frames and Games in the Science Museum: A Lens for Understanding Visitor Behavior. In Barab, S. A., Hay, K. E., & Hickey, D. T. (Eds.), The International Conference of the Learning Sciences: Indiana University 2006. Proceedings of ICLS 2006, Volume 1 (pp. 9-15). Bloomington, Indiana, USA: International Society of the Learning Sciences.
Abstract: Collins and Ferguson (1993) introduced the idea of epistemic games and forms to interpret repeatable patterns of expert behavior in the sciences. This framework has been extended by educational researchers to understand student activity in science classrooms (Tuminaro and Redish, 2005), in computer games (Shaffer, 2005) and informal science education (Shaffer, 2004). This work suggests productive ways that epistemic forms may be exploited in exhibit design in science museums to encourage stronger scientific conversations. However, much of the conversation at a science museum exhibit is not related to an epistemic frame--despite the intentions of exhibit designers. What other frames do parents and children use at science exhibits? Under what conditions do they enter an epistemic frame, and what are the epistemic forms suggested by exhibits? Using video, transcripts and observations of visitors at a science museum, I interpret family conversations in terms of different epistemic frames and contrast epistemic frames from other forms of interaction.
URI: https://doi.dx.org/10.22318/icls2006.9
https://repository.isls.org//handle/1/3614
Appears in Collections:ICLS 2006

Files in This Item:
File SizeFormat 
9-15.pdf346.17 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.