Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/3582
Title: Fostering Scientific Habits of Mind in the Context of Online Play
Authors: Steinkuehler, Constance
Chmiel, Marjee
Issue Date: Jun-2006
Publisher: International Society of the Learning Sciences
Citation: Steinkuehler, C. & Chmiel, M. (2006). Fostering Scientific Habits of Mind in the Context of Online Play. In Barab, S. A., Hay, K. E., & Hickey, D. T. (Eds.), The International Conference of the Learning Sciences: Indiana University 2006. Proceedings of ICLS 2006, Volume 2 (pp. 723-729). Bloomington, Indiana, USA: International Society of the Learning Sciences.
Abstract: In today's increasingly "flat" world of globalization, the need for a scientifically literate citizenry has only grown more urgent; yet, by some measures, we have done a poor job at fostering the right scientific habits of mind in schools. Recent research on informal games-based learning indicates that such technologies/communities may be one viable alternative not to teachers and classrooms but to textbooks and science labs. In this paper, we provide empirical evidence substantiating previous claims about the potential of games for learning and offer specific design heuristics that might inform their future production and use. Using codes based on AAAS benchmarks and Chinn and Malhotra's (2002) framework for evaluating inquiry tasks, we examine the scientific habits of mind that characterize online discussion forums of the MMOG World of Warcraft and the features of the game both as designed object and emergent culture that appear to foster them.
URI: https://doi.dx.org/10.22318/icls2006.723
https://repository.isls.org//handle/1/3582
Appears in Collections:ICLS 2006

Files in This Item:
File SizeFormat 
723-729.pdf251.2 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.