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DC Field | Value | Language |
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dc.contributor.author | Yoon, Susan | |
dc.date.accessioned | 2019-07-20T23:50:36Z | |
dc.date.accessioned | 2020-01-09T18:38:45Z | - |
dc.date.available | 2019-07-20T23:50:36Z | |
dc.date.available | 2020-01-09T18:38:45Z | - |
dc.date.issued | 2007-07 | |
dc.identifier.citation | Yoon, S. (2007). Exploring the Potential of a Handheld Participatory Simulation and Social Network Application for Revealing Decision-Making Processes for Information Seeking Amongst Middle School Students. In Chinn, C. A., Erkens, G., & Puntambekar, S. (Eds.), The Computer Supported Collaborative Learning (CSCL) Conference 2007, Volume 8, Part 2 (pp. 807-809). New Brunswick, NJ, USA: International Society of the Learning Sciences. | en_US |
dc.identifier.uri | https://doi.dx.org/10.22318/cscl2007.807 | |
dc.identifier.uri | https://repository.isls.org//handle/1/3453 | - |
dc.description.abstract | In this study a participatory simulation called the Discussion Game combined with TeCFlow, a temporal social networks visualization program is used to identify socially and cognitively-oriented rules for selecting discussion partners. Whereas, the majority of rules for previous interactions are based on social or random factors, after studying social network graphs, students cite more cognitive or informational factors as reasons for who to talk to. | en_US |
dc.language.iso | en | en_US |
dc.publisher | International Society of the Learning Sciences, Inc. | en_US |
dc.title | Exploring the Potential of a Handheld Participatory Simulation and Social Network Application for Revealing Decision-Making Processes for Information Seeking Amongst Middle School Students | en_US |
dc.type | Papers | en_US |
Appears in Collections: | CSCL 2007 |
Files in This Item:
File | Size | Format | |
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807-809.pdf | 95.39 kB | Adobe PDF | View/Open |
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