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|Title:||Massively Multiplayer Online Games & Education: An Outline of Research|
|Publisher:||International Society of the Learning Sciences, Inc.|
|Citation:||Steinkuehler, C. (2007). Massively Multiplayer Online Games & Education: An Outline of Research. In Chinn, C. A., Erkens, G., & Puntambekar, S. (Eds.), The Computer Supported Collaborative Learning (CSCL) Conference 2007, Volume 8, Part 2 (pp. 674-684). New Brunswick, NJ, USA: International Society of the Learning Sciences.|
|Abstract:||For those with a vested interest in online technologies for learning, the knowledge and skills that constitute successful participation in massively multiplayer online games (MMOs) places them squarely among the most promising new digital technologies to date. In this paper, I broadly outline the qualitative results of a two and a half year cognitive ethnography of the MMO Lineage and describe the current trajectory of research we are now pursuing, based on those findings: (a) the empirical investigation of focused research questions in order to document and analyze those core practices that constitute gameplay in virtual worlds, and (b) the development of educational activities for after school clubs that capitalize on those capacities found throughout our research. This essay concludes with a reflection on the multiple relationships between games and education, highlighting the potential for such technologies to transform not only the means of education but also perhaps the goals.|
|Appears in Collections:||CSCL 2007|
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