Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/3310
Title: Why are Online Games So Compelling and What Can We Learn from Them to Improve Educational Media?
Authors: Maunders, Susan
Borko, Hilda
Issue Date: Jun-2008
Publisher: International Society of the Learning Sciences, Inc.
Citation: Maunders, S. & Borko, H. (2008). Why are Online Games So Compelling and What Can We Learn from Them to Improve Educational Media?. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), International Perspectives in the Learning Sciences: Cre8ing a learning world. Proceedings of the Eighth International Conference for the Learning Sciences – ICLS 2008, Volumes 3 (pp. 95-97). Utrecht, The Netherlands: International Society of the Learning Sciences.
Abstract: Poster will report Phase I of a three-phase mixed methods research project currently underway. My research explores teens' beliefs and motivations that keep them playing online games at a rate that some describe as "addiction." Early findings indicate that teens believe school is not preparing them for the future, but online gaming is. This belief may indicate a sea change in how teens feel about educational institutions and their willingness to learn from them.
URI: https://doi.dx.org/10.22318/icls2008.3.95
https://repository.isls.org//handle/1/3310
Appears in Collections:ICLS 2008

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