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DC Field | Value | Language |
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dc.contributor.author | Maunders, Susan | |
dc.contributor.author | Borko, Hilda | |
dc.date.accessioned | 2020-01-09T11:22:02Z | |
dc.date.accessioned | 2020-01-09T16:47:05Z | - |
dc.date.available | 2020-01-09T11:22:02Z | |
dc.date.available | 2020-01-09T16:47:05Z | - |
dc.date.issued | 2008-06 | |
dc.identifier.citation | Maunders, S. & Borko, H. (2008). Why are Online Games So Compelling and What Can We Learn from Them to Improve Educational Media?. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), International Perspectives in the Learning Sciences: Cre8ing a learning world. Proceedings of the Eighth International Conference for the Learning Sciences – ICLS 2008, Volumes 3 (pp. 95-97). Utrecht, The Netherlands: International Society of the Learning Sciences. | en_US |
dc.identifier.uri | https://doi.dx.org/10.22318/icls2008.3.95 | |
dc.identifier.uri | https://repository.isls.org//handle/1/3310 | - |
dc.description.abstract | Poster will report Phase I of a three-phase mixed methods research project currently underway. My research explores teens' beliefs and motivations that keep them playing online games at a rate that some describe as "addiction." Early findings indicate that teens believe school is not preparing them for the future, but online gaming is. This belief may indicate a sea change in how teens feel about educational institutions and their willingness to learn from them. | en_US |
dc.language.iso | en | en_US |
dc.publisher | International Society of the Learning Sciences, Inc. | en_US |
dc.title | Why are Online Games So Compelling and What Can We Learn from Them to Improve Educational Media? | en_US |
dc.type | Posters | en_US |
Appears in Collections: | ICLS 2008 |
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