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dc.contributor.authorMaunders, Susan
dc.contributor.authorBorko, Hilda
dc.date.accessioned2020-01-09T11:22:02Z
dc.date.accessioned2020-01-09T16:47:05Z-
dc.date.available2020-01-09T11:22:02Z
dc.date.available2020-01-09T16:47:05Z-
dc.date.issued2008-06
dc.identifier.citationMaunders, S. & Borko, H. (2008). Why are Online Games So Compelling and What Can We Learn from Them to Improve Educational Media?. In Kanselaar, G., Jonker, V., Kirschner, P. A., & Prins, F. J. (Eds.), International Perspectives in the Learning Sciences: Cre8ing a learning world. Proceedings of the Eighth International Conference for the Learning Sciences – ICLS 2008, Volumes 3 (pp. 95-97). Utrecht, The Netherlands: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/icls2008.3.95
dc.identifier.urihttps://repository.isls.org//handle/1/3310-
dc.description.abstractPoster will report Phase I of a three-phase mixed methods research project currently underway. My research explores teens' beliefs and motivations that keep them playing online games at a rate that some describe as "addiction." Early findings indicate that teens believe school is not preparing them for the future, but online gaming is. This belief may indicate a sea change in how teens feel about educational institutions and their willingness to learn from them.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences, Inc.en_US
dc.titleWhy are Online Games So Compelling and What Can We Learn from Them to Improve Educational Media?en_US
dc.typePostersen_US
Appears in Collections:ICLS 2008

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