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|Title:||Transformative Play - Games as 21st Century Curriculum|
|Publisher:||International Society of the Learning Sciences (ISLS)|
|Citation:||Barab, S., Gresalfi, M., Arici, A., Ingram-Goble, A., & Pettyjohn, P. (2010). Transformative Play - Games as 21st Century Curriculum. In Gomez, K., Lyons, L., & Radinsky, J. (Eds.), Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) - Volume 2, Short Papers, Symposia, and Selected Abstracts (pp. 93-100). Chicago IL: International Society of the Learning Sciences.|
|Abstract:||In this presentation, we will discuss the design history, comparison studies, and scaling research focused on four units we have designed based on our theory of transformational play. The goal is to both discuss the power of these designs, but also the challenges of scaling such innovative learning experiences internationally. These four units (one focused on mathematics, science, language arts, and social studies) are situated in an online, multiplayer videogame called Quest Atlantis, supporting over 25,000 children worldwide. Each presented unit has gone through multiple iterations of implementation, analysis, and redesign, informed by empirical data and our evolving theoretical framework. In reviewing both results from comparison studies and differences in international engagement with the units, our accounts will illuminate the theory transformational play, how the theory has shaped design and interpretations of findings.|
|Appears in Collections:||ICLS 2010|
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