Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/2896
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dc.contributor.authorSaleh, Asmalina
dc.contributor.authorZuiker, Steven J.
dc.date.accessioned2020-01-08T21:54:37Z
dc.date.accessioned2020-01-09T14:13:50Z-
dc.date.available2020-01-08T21:54:37Z
dc.date.available2020-01-09T14:13:50Z-
dc.date.issued2010-06
dc.identifier.citationSaleh, A. & Zuiker, S. J. (2010). The "Other" curriculum: Constructing success and failure in a game-based learning environment. In Gomez, K., Lyons, L., & Radinsky, J. (Eds.), Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) - Volume 2, Short Papers, Symposia, and Selected Abstracts (pp. 441-442). Chicago IL: International Society of the Learning Sciences.en_US
dc.identifier.urihttps://doi.dx.org/10.22318/icls2010.2.441
dc.identifier.urihttps://repository.isls.org//handle/1/2896-
dc.description.abstractWe examined after-school classroom practices to understand how a game based curriculum based on American standards is taken up in Singapore schools. The Singapore educational system privileges a certain model of success and failure, which led students and teachers to adopt roles and practices which ran counter to the intended outcomes of the curriculum. Despite this, emergent student-oriented activities presented opportunities for successful implementations of the curriculum.en_US
dc.language.isoenen_US
dc.publisherInternational Society of the Learning Sciences (ISLS)en_US
dc.titleThe "Other" curriculum: Constructing success and failure in a game-based learning environmenten_US
dc.typePostersen_US
Appears in Collections:ICLS 2010

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