Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/2874
Title: Small Groups, Big Mistakes: The Emergence of Faulty Rules During a Collaborative Board Game
Authors: Berland, Matthew
Lee, Victor
DuMont, Maneksha
Issue Date: Jun-2010
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Berland, M., Lee, V., & DuMont, M. (2010). Small Groups, Big Mistakes: The Emergence of Faulty Rules During a Collaborative Board Game. In Gomez, K., Lyons, L., & Radinsky, J. (Eds.), Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) - Volume 2, Short Papers, Symposia, and Selected Abstracts (pp. 397-398). Chicago IL: International Society of the Learning Sciences.
Abstract: Recent research using games as learning environments has provided us with examples of situated learning processes (e.g., Gee, 2007). Board games, in particular, foster rich think-aloud cognition and small group reasoning (Smith, 2007). This study uses a collaborative board game as a site for understanding sense-making in small groups. We investigate how groups `reconstruct' rules, and unpack how and when they coordinate an understanding of goals. We suggest this is done with the aid of. handles: concrete signifiers, such as physical objects, words, or gestures that players use as substitutes for complex rules.
URI: https://doi.dx.org/10.22318/icls2010.2.397
https://repository.isls.org//handle/1/2874
Appears in Collections:ICLS 2010

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