Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/2828
Title: Improving the Language Ability of Deaf Signing Children through an Interactive American Sign Language-Based Video Game
Authors: Weaver, Kimberly A.
Hamilton, Harley
Zafrulla, Zahoor
Brashear, Helene
Starner, Thad
Presti, Peter
Bruckman, Amy
Issue Date: Jun-2010
Publisher: International Society of the Learning Sciences (ISLS)
Citation: Weaver, K. A., Hamilton, H., Zafrulla, Z., Brashear, H., Starner, T., Presti, P., & Bruckman, A. (2010). Improving the Language Ability of Deaf Signing Children through an Interactive American Sign Language-Based Video Game. In Gomez, K., Lyons, L., & Radinsky, J. (Eds.), Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) - Volume 2, Short Papers, Symposia, and Selected Abstracts (pp. 306-307). Chicago IL: International Society of the Learning Sciences.
Abstract: We present the design of an interactive computer game-based intervention, CopyCat, in which deaf children use sign language to direct the actions of a character in the game. We conducted a study to quantify the game's impact on expressive language development using twelve participants from a local school for the deaf. Learners in the experimental group improved significantly in their receptive, expressive, and sentence repetition abilities as opposed to those in the control group.
URI: https://doi.dx.org/10.22318/icls2010.2.306
https://repository.isls.org//handle/1/2828
Appears in Collections:ICLS 2010

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