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https://repository.isls.org//handle/1/2828
Title: | Improving the Language Ability of Deaf Signing Children through an Interactive American Sign Language-Based Video Game |
Authors: | Weaver, Kimberly A. Hamilton, Harley Zafrulla, Zahoor Brashear, Helene Starner, Thad Presti, Peter Bruckman, Amy |
Issue Date: | Jun-2010 |
Publisher: | International Society of the Learning Sciences (ISLS) |
Citation: | Weaver, K. A., Hamilton, H., Zafrulla, Z., Brashear, H., Starner, T., Presti, P., & Bruckman, A. (2010). Improving the Language Ability of Deaf Signing Children through an Interactive American Sign Language-Based Video Game. In Gomez, K., Lyons, L., & Radinsky, J. (Eds.), Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences (ICLS 2010) - Volume 2, Short Papers, Symposia, and Selected Abstracts (pp. 306-307). Chicago IL: International Society of the Learning Sciences. |
Abstract: | We present the design of an interactive computer game-based intervention, CopyCat, in which deaf children use sign language to direct the actions of a character in the game. We conducted a study to quantify the game's impact on expressive language development using twelve participants from a local school for the deaf. Learners in the experimental group improved significantly in their receptive, expressive, and sentence repetition abilities as opposed to those in the control group. |
URI: | https://doi.dx.org/10.22318/icls2010.2.306 https://repository.isls.org//handle/1/2828 |
Appears in Collections: | ICLS 2010 |
Files in This Item:
File | Size | Format | |
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306-307.pdf | 155.45 kB | Adobe PDF | View/Open |
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