Please use this identifier to cite or link to this item: https://repository.isls.org//handle/1/1918
Title: Motivated Interactions with Digital Games in a Science Center
Authors: Tran, Cathy
Smørdal, Ole
Issue Date: Jun-2013
Publisher: International Society of the Learning Sciences
Citation: Tran, C. & Smørdal, O. (2013). Motivated Interactions with Digital Games in a Science Center. In Rummel, N., Kapur, M., Nathan, M., & Puntambekar, S. (Eds.), To See the World and a Grain of Sand: Learning across Levels of Space, Time, and Scale: CSCL 2013 Conference Proceedings Volume 2 — Short Papers, Panels, Posters, Demos & Community Events (pp. 369-370). Madison, WI: International Society of the Learning Sciences.
Abstract: There is untapped value in adopting motivation theories to inform the design of educational technology. Achievement goal theory explains why students whose primary aim is to learn and understand (mastery goal) think and act differently from those who focus mostly on competition (performance goal). We use self-reports to identify students with different motivational patterns and video analyses to understand how learners' motivational profiles relate to their interactions with a digital science game with hands-on features.
URI: https://doi.dx.org/10.22318/cscl2013.2.369
https://repository.isls.org//handle/1/1918
Appears in Collections:CSCL 2013

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